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  <ul>
<li class="navelem"><b>T3D</b></li><li class="navelem"><a class="el" href="class_t3_d_1_1_plane_mesh.html">PlaneMesh</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="class_t3_d_1_1_plane_mesh-members.html">List of all members</a>  </div>
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<div class="title">T3D::PlaneMesh Class Reference</div>  </div>
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Inheritance diagram for T3D::PlaneMesh:</div>
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<area href="class_t3_d_1_1_component.html" alt="T3D::Component" shape="rect" coords="0,0,104,24"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a75b5ede25fc02ec11643993209efdafd"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a75b5ede25fc02ec11643993209efdafd"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>PlaneMesh</b> (int density)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setVertex</b> (int i, int j, float x, float y, float z)</td></tr>
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<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getVertex</b> (int i, int j)</td></tr>
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<tr class="memitem:ac666d92388b2b9d7ed3d5eb6b1651388 inherit pub_methods_class_t3_d_1_1_mesh"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac666d92388b2b9d7ed3d5eb6b1651388"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>getNumVerts</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getNumTris</b> ()</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getNumQuads</b> ()</td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>getVertices</b> ()</td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>getNormals</b> ()</td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>getColors</b> ()</td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>getUVs</b> ()</td></tr>
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unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><b>getTriIndices</b> ()</td></tr>
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unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><b>getQuadIndices</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcNormals</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>invertNormals</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcUVSphere</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcUVPlaneXY</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcUVPlaneYZ</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcUVPlaneXZ</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>calcUVCube</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setVertex</b> (int i, float x, float y, float z)</td></tr>
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virtual <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getVertex</b> (int i)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setColor</b> (int i, float r, float g, float b, float a)</td></tr>
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virtual <a class="el" href="class_t3_d_1_1_vector4.html">Vector4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getColor</b> (int i)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setNormal</b> (int i, float x, float y, float z)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setNormal</b> (int i, <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> n)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>addNormal</b> (int i, <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> n)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>normalise</b> ()</td></tr>
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virtual <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getNormal</b> (int i)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setFace</b> (int i, int a, int b, int c)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setFace</b> (int i, int a, int b, int c, int d)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setUV</b> (int i, float u, float v)</td></tr>
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<tr class="memitem:af4e41f77ea70233eb00a7f01e87f2077 inherit pub_methods_class_t3_d_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af4e41f77ea70233eb00a7f01e87f2077"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>update</b> (float dt)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>init</b> (<a class="el" href="class_t3_d_1_1_game_object.html">GameObject</a> *go)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a4d22317499b5634ee38de394967c8dcc"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4d22317499b5634ee38de394967c8dcc"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>density</b></td></tr>
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<a class="el" href="class_t3_d_1_1_game_object.html">GameObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>gameObject</b></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_attribs_class_t3_d_1_1_mesh"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_t3_d_1_1_mesh')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="class_t3_d_1_1_mesh.html">T3D::Mesh</a></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>numVerts</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>numTris</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>numQuads</b></td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>vertices</b></td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>normals</b></td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>colors</b></td></tr>
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float *&#160;</td><td class="memItemRight" valign="bottom"><b>uvs</b></td></tr>
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unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><b>triIndices</b></td></tr>
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unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><b>quadIndices</b></td></tr>
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</table>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/<a class="el" href="_plane_mesh_8h_source.html">PlaneMesh.h</a></li>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/PlaneMesh.cpp</li>
</ul>
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